Website powered by

Borealopelta markmitchelli (Jurassic World Ver.)

The astoundingly preserved Nodosaur Borealopelta markmitchelli restored in 3D for a mod for the game Jurassic World Evolution. Due to how incredibly far the games Ankylosaur node sets are from actual Ankylosaur anatomy this model had to be tailor made to fit the nodes as opposed to our usual method of making an accurate model then simply altering it slightly to fit into the game. As such this animal has numerous problems with its anatomy and cannot be considered an accurate reconstruction outside of its skull, integument and armour arrangement.
This animal was commisioned for usage within Jurassic World Evolution by https://www.youtube.com/channel/UClxuRM0VYacNXkIjkByCBSg , a link to the mod is available here: https://www.nexusmods.com/jurassicworldevolution/mods/498/
3D model produced jointly in Blender and Zbrush with the underlaying wrinkles and muscle highlights being sculpted in Zbrush. Scales and colouration produced in Photoshop.

Borealopelta markmitchelli orthographic multi-view render.

Borealopelta markmitchelli orthographic multi-view render.

Borealopelta markmitchelli back osteoderms normal map render.

Borealopelta markmitchelli back osteoderms normal map render.

Borealopelta markmitchelli back osteoderms render.

Borealopelta markmitchelli back osteoderms render.

Borealopelta markmitchelli head normal map render.

Borealopelta markmitchelli head normal map render.

Borealopelta markmitchelli head render.

Borealopelta markmitchelli head render.

Borealopelta markmitchelli full body normal map render.

Borealopelta markmitchelli full body normal map render.

Borealopelta markmitchelli full body render.

Borealopelta markmitchelli full body render.

Borealopelta markmitchelli HDRI lighting tests for countershading guidelines. (HDRI's from HDRIHaven)

Borealopelta markmitchelli HDRI lighting tests for countershading guidelines. (HDRI's from HDRIHaven)